Greetings, Adventurers!
Patch 2.0.0 has arrived, and with it, the Realm itself has changed shape.
Under Realm is now built, top to bottom, in full 3D. Every battlefield, every camera angle, every flicker of light and curl of magic now lives inside a real 3D environment, ready to carry the visual depth, animation, and cinematic feel this world has always been reaching toward.
Patch 2.0.0 also opens Alpha Season 3. The next twelve weeks of Under Realm begin here, on a brand new engine, with a refreshed starter deck, a guided tutorial, and a cleaner read on every skill you cast. This is the largest engineering shift in Under Realm’s history. It is also the foundation for everything we want to do next.
Release Date: June 15, 2026
📜 Under Realm Enters 3D
For the past two years, we’ve watched the Realm grow inside the constraints of a 2D pipeline built on Cocos Studio. It carried us through early access, however, it is no longer enough for what we want Under Realm to become.
So we made the call. We rebuilt the entire game inside Godot Engine, in full 3D.
It took eight months.
Eight months of learning a new engine, re-authoring every animation, rewriting every shader, redrafting every screen. The team at Metacraft Studio moved from a 2D toolchain we knew by heart into a 3D pipeline we had to relearn from the ground up. Every UI surface in the game has been rebuilt to live inside a 3D world. The VFX you’ll see in this patch is the first pass of that new visual language, and we expect to keep polishing it across the patches ahead.
Why now?
Because every cast, every clash, every troop crossing the battlefield carries weight, and weight is something only depth, lighting, and motion can deliver. Inside a 3D world, our designers can craft VFX with real volume and timing. Heroes can carry presence on the board. Skills can read as moments. And the lore of ATEM can stop being something you read on a page and start being something you watch unfold.
A few of the things 3D opens up for us:
- Richer, layered VFX on skills and combat
- Cinematic camera work for hero entrances, ultimates, and key story beats
- Hero models you can study from any angle
- Lighting that responds to battlefield state and time of day
- A pipeline ready for everything we want to build in the seasons ahead
Patch 2.0.0 is the day we lay that foundation. The textures, lights, animations, and effects will continue to deepen with every patch from here. Think of this version as the floor, not the ceiling — so do stay tuned for more upcoming in the future.
📜 Tutorial: A Guided First Walk Through the Realm

Every new Adventurer now begins their journey with a proper Tutorial. The Tutorial is part of the onboarding missions and walks new Adventurers through the rhythms of combat, deck, and the Realm at a steady pace, so the first match never feels like a leap into the dark.
Even if you are a veteran, the Tutorial is replayable anytime from the Lobby — useful as a refresher, as a teaching tool when bringing a friend in, or simply to see the new client guide a fresh Adventurer step by step.
📜 The NEW Base Deck

The Free Base Deck is the first warband most new Adventurers ever lead, so we want it to feel sharp and welcoming, and most importantly, balanced — and this is what we have realized after 2 seasons of gathering thoughtful feedback and experiences from our early testers. Three heroes are rotating out, and three new ones are taking their place to lean the starter experience further into supportive, life-tending play.
Rotating out: Eryndra Sunveil, The Stinger, Kealthar
Joining the Base Deck:
| Hero | HP / DEF / ATK | Skill |
|---|---|---|
| The Lifebringer | 40 / 5 / 10 | Summon: Restore +50 Health to the player |
| Solacebringer | 40 / 0 / 20 | Death: Heal 25 Health for lowest health ally |
| Death Dodger | 45 / 0 / 25 | Charge(1): Heal +30 Health for lowest health ally Troop |
New Adventurers now begin their journey with a kit that teaches sustain, recovery, and lane-keeping from the very first match.
⚖️ Balance Changes
A round of careful tuning to flatten a few outliers and sharpen identity across several heroes.
Stats listed in HP / DEF / ATK order.
- War Chief: 60 / 0 / 0 → 50 / 0 / 0
- Blackspire: 30 / 0 / 20 → 30 / 0 / 30
- Aetherion: 30 / 0 / 20 → 30 / 0 / 30
- Gladiator: now loses the DEF buff when healed
- Ragetooth: now loses the ATK buff when healed
- Elior Mercy: skill can no longer heal allies that are already at 0 HP (Death activation updated)
- Deadnader: skill now targets multiple random enemies instead of stacking on a single unit
🛠 Core Mechanics Updates
Three systemic shifts in this patch. They touch nearly every deck in the game, so it’s worth reading carefully.
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Fight activation is retired. Every existing Fight skill becomes a Pre-Fight skill. From Patch 2.0.0 onward, there is no standalone Fight phase. Decks built around old Fight timings should be retested with the new ordering in mind.
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Charge cycle, clarified. Charge now ticks up at the start of Pre-Fight and activates at the end of Post-Fight, after every other Post-Fight skill has resolved. The Charge skill always gets the last word in the round.
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Inspire can now self-feed. An Inspire skill can be triggered by another activation of itself, opening new combo lines on heroes like Aelyra Noctyss. Loops are intentional.
🎨 A New Way to Read Skills
To help every player parse a hero’s text at a glance, we’ve introduced a unified color convention across all skill descriptions. Colors now consistently signal what a word does, not just what it says.
You’ll see this convention applied across every hero card, ability, and skill description inside the new 3D client.
📱 Polish & Performance
A wide round of refinement lands underneath the visuals:
- Mobile gestures optimized for cleaner taps, swipes, and drag distances on phone-sized screens
- Card hover and drag refined for a steadier, more responsive feel during deck-building and combat
- Performance improvements across the client for smoother frames and faster transitions
🌌 What This Update Means
Patch 2.0.0 is more than a feature drop. It is the moment Under Realm steps into the shape it has always been growing toward, and the day Alpha Season 3 begins. A 3D world for new stories to unfold in. A guided tutorial for every Adventurer stepping into the Realm for the first time. A refreshed starter deck, sharper balance, cleaner mechanics, and a clearer way to read every card you draw.
The road ahead is wider now, and we cannot wait to walk it with you over the next twelve weeks.
The Under Realm awaits 🤎
— Metacraft Studio